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A.R. Rotruck has
gathered all the information in the world you may need to know about
being a wizard monster hunter in Young Wizards Handbook: How to Trap a Zombie, Track a Vampire, and Other
Hands-On Activities for Monster Hunters. The author has compiled this
handy text book for young wizards to refer to when on the prowl for all
the nasties that inhabit the lands of Dungeons and Dragons. All aspiring
monster hunters should read this book before venturing out so they can
know what to be prepared for.
The book is also filled
with games, recipes and lessons on how to construct specific items. Each
of these things has step-by-step directions on how to make them.
The book is divided up
into the following sections:
Introduction
How to Evaluate Danger
Gathering Supplies
How to Make a Monster-Hunting Pack
How to Find the Right Stuff
How to Improve a Wand
How to Make a Monster Catcher
How to Make Travel Garb
How to Make a Scroll Case
How to Concoct Essential Potions
Surviving Your Surroundings
How to Survive a Monster-Hunting Quest
How to Form a Monster-Hunting Party
How to Secure Your Position
How to Construct a Shelter
How to Find Food
How to Preserve Fruit for Travel
How to Stay Warm without Fire
How to Survive a Battle
How to Fight with Slime
How to Navigate a Dungeon
How to Make a Lantern
How to Check for Traps
How to Draw a Map
How to Warn Other Wizards
Hunting Monsters
When and Why to Hunt a Monster
How to Trap a Zombie
How to Catch a Werewolf
How to Track a Vampire
How to Fight a Medusa
How to Banish a Ghost
How to Distract a Goblin
How to Hunt a Kraken
How to Evade a Griffin
How to Disgust an Ogre
How to Bind a Beholder
How to Fool a Sphinx
How to Entertain a Monster
How to Recruit a Monster
How to Outwit Almost any Monster
More Monsters
Young Wizards
Handbook: How to Trap a Zombie, Track a Vampire, and Other Hands-On
Activities for Monster Hunters is the informational book all about
young wizard monster-hunting in the world of Dungeons & Dragons. It is
written by A.R. Rotruck and is a companion novel to A Practical Guide
to Wizardry. This
book is intended for young readers 10 and up.
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