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Aahz is getting bored with hanging
out in Possiltum, where Skeeve is the court magician, when Tananda
pops in and requests the presence of Skeeve. Her plan is to visit
a lot of out of the way dimensions looking for a birthday present
for Aahz. Skeeve jumps at the chance since he has only ever been
to one other dimension.
They travel quite a few dimensions while Skeeve practices his disguise spell. But when they arrive in
Jank, a dimension that has either extremes skinny or overweight
humanoids, they witness a parade in the city of Ta-hoe. The reason
for the parade is that Ta-hoe has finally beaten Veygus for the
first time in 5 years in the Big Game, and now they have the
Trophy . . . which happens to be the ugliest thing Tananda and Skeeve
have ever seen. But the crowd is going wild for it.
Tananda makes
up her mind then and there that this unique item will be Aahzs
birthday present. After checking out the Trophy Building, Tananda
and Skeeve make their plans to steal the Trophy. When they are
about to take the Trophy, the Veygusians steal it out from under
their noses and Tananda is captured.
Skeeve reveals all of this
to Aahz and they head back to see what can be done to rescue
Tananda. But the magician for Ta-hoe has Tananda in a sleep spell
and refuses to give her up.
Myth Directions is the third
book of the Myth Adventure series by Robert Asprin.
This story takes place about a year after Myth
Conceptions. But it is not necessary to have read either of the
two previous books to enjoy this one, but it helps. Once again, Skeeve finds himself in trouble and must rely on Aahz to help
him get out of a bind. So what does Aahz do? He decides that
he wants his birthday present. And how is he going to do it?
He challenges both Ta-hoe and Veygus to play the Big Game
a
three way version. Is there any problem with this? Well
yeah.
Aahz knows absolutely nothing about the Big Game and he only
has one month to prepare.
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