Isle Witch

(The Voyage of the Jerle Shannara 1)
by
Terry Brooks

Del Rey, September 2000, 454 pp.
ISBN: 0-345-39654-5

Genre: Fantasy
Reviewed: 7/25/2000

Reviewed by: Conan Tigard

Book Cover

Excerpt

The Druid said nothing.

They stopped before the mysterious object the Druid had brought aboard in secret and wrapped in chains of magic. It sat solitary and impenetrable against the foremast, a rectangular box set on end, standing perhaps seven feet in height and three feet across and deep. The canvas concealed all trace of what lay beneath, revealing only size and shape. The chains glistened with the mist’s damp and on closer inspection seemed to have no beginning and no end.

Bek glanced around. The decks of the airship were deserted this night save for the helmsman and a pair of Elven Hunters of the watch, who were clustered about the aft railing. None of these would venture forward to take up his position while the Druid stood talking with the boy. In the wake of the airship’s silent passing, the only movement came from the shadows in the mist.

”No one will see what I show you now but you and I,” the Druid said softly.

He passed his hand before the casing, and it was as if the side they were facing melted away. Within the blackness revealed, suspended blade downward, was a sword. The sword was slender and its metal shone a deep bluish silver against the surrounding dark. The handle was old and worn, but finely wrought. Carved into its polished wooden grip was a fist that clenched and thrust aloft a burning torch.

”This is the Sword of Shannara, Bek,” the Druid whispered, bending close so that the words would carry no further than the boy’s ears. “This is your legacy.”

 

Synopsis

An elf is found floating in the sea by the Wing Rider, Hunter Predd. The elf has had his eyes gouged out and his tongue cut out. Hunter takes him to Bracken Clell where a map is found in the elf’s possession with writing from the old days. He is also has on him a bracelet that identifies him as the older brother of the King of the Elves that disappeared over 20 years ago on a journey.

Hunter takes the map and the bracelet to the King, who then sends Hunter to Walker, the last Druid. But while Hunter is summoning Walker, the Isle Witch pays a visit to the bedraggled elf, reads his mind, and then kills him. She knows what the map leads to, but is unsure of the correct path, since she does not understand all of the symbols. She has two objectives now; 1) retrieve the treasure first, and 2) kill her enemy, the Druid Walker. Meanwhile, Walker returns with Hunter Predd to talk with the King, Allardon Elessedil.

The King requests that Walker undertake the same journey his brother did in hope of finding the treasure. Walker agrees on two conditions: he gets to keep any magic that the elves cannot use and he also gets to recreate the Council of Druids. The King agrees before he is brought down by one of the minions of the Isle Witch. Walker gathers a group that will travel with him on this long journey that none of them may be coming back from.

Hunter Predd, and two other Wing Riders will accompany the airship to scout ahead. Truls Rohk, half man – half shape-shifter, a being never quite visible, hidden deep within the folds of his cloak, will be used for both his fighting and stealth abilities. Panax, a warrior dwarf, accompanies Truls Rohk. Ahren Elessedil, the second son of the dead King is forced onto this journey so that he is out of the way of the new King and, therefore, is no threat to the King’s sons in the line of succession. Redden Alt Mer (Big Red) and his sister, Little Red, are hired to pilot the airship.

Ryer Ord Star is brought along because she is a seer that has the ability to dream about the future. Quentin Leah is on the voyage because of his ability, which he doesn’t know about, to bring forth the magic of the Sword of Leah. And, Bek Rowe, a young man born as Ohmsford, is also brought along to be a cabin boy for Redden Alt Mer…at least that is what the Druid implies.

Thus, along with a host of elven hunters, the journey to find the magic of the old world begins. But little do they know that the Isle Witch has her own plans and her own airship She is following them at a distance waiting for her time to pounce on the unsuspecting party.

Terry Brooks returns to the genre and the world that made him famous: Shannara in Isle Witch, the first book of the Voyage of the Jerle Shannara trilogy. This is a fantasy book in Terry Brook's wonderful world of Shannara.

 

Review

Isle Witch takes place 500 years after the original Trilogy that started with The Sword of Shannara. In this time, Walker is the last Druid and sees the chance to have a new Council of Druids. To do this, he must retrieve three keys from three different islands. These three keys were made over 2000 years ago, before the great war wiped out the world as we know it. The keys must be used at a fourth location. But to do this, he has to gather a force that cannot be stopped.This is the Terry Brooks that I like.

I read The Sword of Shannara, a few years after it was published, back in high school, and it opened up a whole new world of reading for me. It is one of the five books that I have ever rated a 10 out of 10, along with The Elfstones of Shannara.

This story is well developed and the characters are wonderful. I looked forward, literally, to laying down each night and picking up this book so that I could delve back into this wonderful world. The story is not very fast-paced, but it works. The storyline is interesting enough that a lot of action was not required. The intensity slowly build from page one until it explodes on the last page, leaving the user breathless, wanting more.

Isle Witch is a wonderfully written bit of fantasy and can be enjoyed by all readers. I can hardly wait for the next installment.

I rated this book an 8½ out of 10.

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2000