Gauntlgrym

(Neverwinter - Book I)
by
R.A. Salvatore

Wizards of the Coast, October 2010, 345 pp.
ISBN: 978-0-7869-5500-8

Genre: Fantasy

World: Forgotten Realms
Reviewed: 4/15/2011

Reviewed by: Conan Tigard

Book Cover

Excerpt

In Luskan, the City of Sails, in the tavern named The Cutlass . . .

"Fight or flee," Bruenor called to Drizzt as he rushed behind his friend to intercept a trio coming in.

He saw his answer in Drizzt's eyes, simmering with eagerness--and in the dark elf's actions. The drow rushed forward over the fallen, squirming barmaid to meet the swings of the next two in line with a series of powerful parries and twisting counters. In the blink of an eye, Drizzt had both men reversing direction, back on their heels and working furiously to keep up with his darting scimitars.

Bruenor lifted his shield arm high, accepting the heavy blow of an Ashmadai's clubbing scepter. He swept his axe across under that upraised arm, but the human woman managed to duck out of reach, and two tiefling warriors to her right rushed in at the apparent opening.

But Bruenor was too seasoned and too crafty to make an obvious gaffe. His swing was genuine, and he added to its weight and momentum purposely, lifting up on the ball of his leading foot and spinning a perfectly-timed full pivot to bring his shield right back in alignment with the new attackers. The foaming mug held strong against the stab of the sharpened scepter end, and it took only a slight lift for the dwarf to effectively deflect an overhead club from the other.

He went forward, driving his shield and the tieflings' weapons up and out as he did, barreling right under his uplifted shield. Bruenor launched a second slash with his axe, which brought blood, catching the thigh of the tiefling on the far right, and brought a howl of pain as the half-devil fell back and over, holding his torn leg.

Bruenor ran right over him, kicking him in the face for good measure. As he passed, the dwarf skidded down low, sliding right under a table, and there he turned and stood powerfully, lifting the table with him and throwing it and its many mugs and plates, both full and empty, back in the faces of the remaining two pursuers.

With a violent flurry, Drizzt rushed between his own pair of Ashmadai, a lumbering half-orc and a dark-skinned human who might have been Tumishan. Both fell aside with multiple cuts on their arms and torsos, shielding themselves defensively though the drow looked past them, eagerly wading into the next enemies in line.

Drizzt knew that speed was his ally. He and Bruenor had to keep moving ferociously to prevent an organized line of attack against them, and that was just the way he liked it.

He ran to a table, jumped up on it, jumped off again, blades flashing with every step, cracking against staff and spear, slicing clothing and skin. Howls and screams, cracking wood and breaking glass marked his passing, like a black tornado cutting a swath of absolute destruction. More than once he abruptly stopped and spun, defeating pursuit with a flurry of parries and thrusts.

On one such turn, Drizzt brought both his blades in from opposite directions and at different angles, scissoring the thrusting spear with such force that he tore it from his pursuer's grasp. The woman threw her hands up, expecting an onslaught of scimitars, but Drizzt knew that those behind him were closing fast.

He jumped and set his feet on chairs, one left and one right, then sprang up again, tucking a tight back flip as he wound his way over the pursuer, who barreled right under and past him and inadvertently stabbed his own ally. That fact hadn't set in, Drizzt knew, by the time he landed behind the stumbling man, Icingdeath sweeping across to slash the back of the man's legs, just below his buttocks.

How he howled!

Drizzt whirled, slashing long and wildly to keep the others at bay; no less than five of the enemy had formed a semi-circle around him. He set himself low, unwilling to commit and ready to react, forcing them to make the first move.

He managed to glance at Bruenor, to find his friend standing atop the bar, similarly surrounded.

"Die well, elf!" Bruenor called.

"Always as intended!" Drizzt yelled back, not a hint of regret in his voice.

 

Synopsis

In 1409 DR, King Bruener Battlehammer of Mithral Hall is tired of being the king. He has been king for over forty years now and he is ready to step down. He thinks often of his adopted daughter, Catti-brie, who would be seventy years old if she and Regis had not been taken by the SpellPlague twenty-four years ago. Bruenor and Drizzt Do'Urden, his best friend and a dark elf, believe that Wulfgar may still be alive living somewhere on the tundra of Icewind Dale and would also seventy years old now. Bruenor fakes his death and he and Drizzt leave Mithral Hall behind and head out on a new adventure with Thibbledorf Pwent by their side.

In 1451 DR, Dahlia Sin'felle, a warrior elf, is sleeping with a vampire named Korvin Dor'crae. She has killed seven of her previous lovers, as represented by seven diamonds in left ear. The two lovers that she has now are represented by the two small, sparkling studs in her right ear. Dahlia is a master at using Kozah's Needle, a staff that is made so that is can separate into four parts at three joints, yet are still all bound together (see the cover image).

A human, female wizard named Sylora Salm has created the Dread Ring, a widening black circle of devastation in the Neverwinter forest. She belongs to a cult called the Ashmadai, who are Zealots of Asmodeus, which is lead by Szass Tam, a lich of great power. Sylora cloathes Dahlia and wants her out of the way. Dahlia is being sent to Luskan and the Sword Coast by Szass Tam to look for Gauntlgrym, for within it lies to the key to his dastardly plan.

Drizzt and Bruenor have been searching for Gauntlgrym, the elusive ancient homeland of the Delzoun dwarves, for over forty years. Bruenor constantly refers to maps he has collected and he and Drizzt spent a lot of time exploring caves and tunnels looking for the forgotten dwarven city. Bruenor's goal is to witness the wonder of Gauntlgrym before he dies.

Jarlaxle, the drow, and his companion dwarf, Athrogate, join with Dahlia and Dor'crae, for fifty percent of the take, on an expedition to find Gauntlgrym. They eventually do find the long, lost city and the forges are still burning. The place is filled with dwarf ghosts and dire corbies, which are bird-men of the Underdark. Dor'crae keeps whispering to Athrogate to pull a lever so it will bring Gauntlgrym back to life. Thinking he is doing the right thing, Athrogate complies and pulls the lever. But Dor'crae had been lying to him and with the power no longer flowing, frees the beast. When the volcano erupts, the town of Neverwinter is hit by the pyroclastic flow, and everyone in the coastal town is burned alive.

In 1462 DR, Drizzt and Bruenor are still searching for Gauntlgrym and not having much luck. There have been rumblings from the mountain above Neverwinter again as the beast begins to awaken once more. Neverwinter is in the process of being rebuilt by new settlers. Drizzt and Bruenor don't know it yet, but they are are about to confront the beast of the mountain, a creature of immense power that they cannot hope to defeat.

Gauntlgrym is the first book in the Neverwinter Trilogy by R.A. Salvatore. This Forgotten Realms fantasy tale features R.A. Salvatore's signature character Drizzt Do'Urden, the drow.

 

Review

Gauntlgrym is the first chapter in the all new Neverwinter Trilogy starring R.A. Salvatore's signature character Drizzt Do'Urden. I will admit right here that Drizzt Do'Urden is my favorite character in any book that I have ever read, and I have read a lot. I think that this dark elf, this drow, with black skin, lighting-quick reflexes, excellent sword-fighting skills, magic, and with some of the best friends ever, is a totally awesome character. Why a movie hasn't been made about him yet and his adventures is beyond me.

I was quite shocked to learn that this book takes place after Catti-brie, Wulfgar and Regis are long-dead. I know that Forgotten Realms is moving onto a new age, so I guess this is the way that R.A. Salvatore handled that situation. I will admit that I will miss these classic and entertaining characters, but I will also be happy with a new direction of Drizzt's life, as I have felt that a drastic change has been needed. My biggest complaint with the last few Drizzt books is that Drizzt doesn't seem to be the main character anymore. The same thing happened in this book in the first two-thirds of the story, but at least the book ended with Drizzt being the focal point for the last one-third of the story.

At first, I wasn't sure how I felt about Dahlia Sin'felle. She is a very interesting character, but she was fighting for the wrong side. I think readers will really like her character. She has a lot of depth and is very-well developed. And her fighting style with Kozah's Needle is something to behold.

R.A Salvatore, who is the best out there at describing a great sword fight, has gotten back on track with his latest book. The story is intriguing and the action is plentiful. Like always, there are a lot of characters, but only a few really matter. As for the ending, I won't give it away, but I was almost knocked off of my chair by something that happened. You are just going to have to pick up a copy if you want to find out what it is. Trust me, you won't be disappointed.

Overall, Gauntlgrym is another great book by my favorite Fantasy writer, R.A. Salvatore. I always look forward to seeing what new adventures Drizzt Do'Urden and his companions will have when I crack open one of these books for the first time. I cannot wait to see what happens in the second book in this series. I'm sure it will be quite exciting.

I rated this book an 8 out of 10.

This site was created and is maintained by Conan Tigard
2011