Castle of Wizardry

(Book Four of The Belgariad)
by
David Eddings

Del Rey, May 1984, 373 pp.
ISBN: 0-345-30080-7

Genre: Fantasy
Reviewed: 5/21/2001

Reviewed by: Conan Tigard

Book Cover

Excerpt

The Shadow of Sorcery

Within the room sat the nine old Hierarchs, their eyes focused on a huge ruby, trying with the power of their minds to kill Durnik. The rays of the sun distorted the shadow into which Garion had merged himself, forcing him to bend to fit under the ceiling.

"Stop!" he roared at the evil old men. "Leave Durnik alone!"

One of the men laughed. "We know the trick of the shadow," he sneered, his face filled with contemptuous amusement. "You can talk and threaten, but that's all you can do. You're just a powerless shade, Balgarion!"

Garion reached out and slid his shadowy hand directly into the Grolim's chest. He could feel the heart flutter and the lungs falter as the Hierarch gaped with horror at the arm sticking out from his chest.

"Are you going to leave us alone?" Garion asked. He suddenly clenched his fist.

The Hierarch screamed.

 

Synopsis

Belgarath, Garion, Polgara, Durnik, Barak, Silk and Relg now have the Orb of Aldur, and have been joined Ariana, a slave of the Murgos. Ariana's main purpose seems to be taunting Relg, who is constantly hounded by his impure thoughts that he considers a sin. They pick up Ce'Nedra and continue toward the Isle of the Winds.

Garion finally understands his destiny, but fears stepping into the shoes that he knows he must. And after he does, he realizes that this is not what he wanted. Then he finds out the truth about the prophecy and that he must face the one-eyed God, Torak in a battle he fears that he cannot win and won't survive. After all, he is just a young man whose powers he does not understand or cannot control effectively.

Castle of Wizardry is the fourth book in the five book series The Belgarion. This is a fantasy tale about Belgarath, a 7,000 year old Sorcerer, his daughter Polgara, a Sorceress, and Garion, who will someday fulfill the role of an ancient prophecy. Garion finally realizes his role in the West in this book, but is not necessarily happy with the outcome. But he realizes that he has no choice, in that it was declared 3000 years ago what he would do, but not how it would end. And Ce'Nedra also realizes that she must stand in for Garion in his absence and lead an army to stop the army of Cythos Murgos from invading the rest of the West.

 

Review

This is not a story you can just pick up with this book. You should read the first three books, Pawn of Prophecy, Queen of Sorcery and Magician's Gambit first to understand what is going on in this book. This series is actually one large book split up into five manageable-sized books.

Like the other books in this series, I loved this book. The initial quest finally ends in this book, but a new one also begins, a quest that will conclude in the Enchanter's End Game. I was anticipating what was going to happen to Garion when he traveled to the Isle of the Winds with the Orb of Aldur.

I was a little shocked that the series seemed to end, and was a little disappointed with the party that took off on the second quest. But as I read on, my disappointed trickled away and I started to enjoy what was happening.

Overall, Castle of Wizardry is still an excellent book that is the valley in an arc of excitement that is sure to be fun to read.

I rated this book an 8 out of 10.

This site was created and is maintained by Conan Tigard
2001