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Lewin Randit, Soela Evenport,
and Darwell Turkfan are still fighting the skeletons that rose from the
Undead Seeds (see
Aventura: Volume
1).
Soela calls for the Salamander's Blaze, magic spell which really doesn't
seem to affect the skeletons. As the skeletons continue to attack Lewin,
he tries to call forth the magic his grandmother taught him about. It
doesn't work until he remembers that he has to call it forth when it can
help someone else, not himself. Lewin calls forth Flare, a fiery
wolfhound that not only destroys the skeletons, but also creates a
crater around him. Flare comes back to him and Soela tells Lewin that he
needs to pet it. Once he gets up the courage to do so, Lewin finds that
he doesn't get burned. Flare calls Lewin his master and is glad that he
finally found him.
After the battle ends, Lewin has to face the
consequences of him sneaking into the School of Wizardry and then
calling forth Flare, a Guardian Beast that belongs to a Flare Witch.
Lewin is taken to Heart of Wing and told that he has been expelled from
the school. Lewin is hit hard with this news and hangs his head ready to
leave. But the Queen of the Thirteen Honorary Mages, Professor Angela
Crownberry, has some other new for Lewin, news that will make him very
happy . . . very happy indeed.
Aventura: Volume
2 is a manga book written and drawn by
Shin Midorikawa. This
collection was Translated and Adapted by Elina Ishikawa and Lettered by
North Market Street Graphics. This book contains the following bells
(chapters):
7th Bell: Show
Yourself!
8th Bell: Recognized
9th Bell:
Ramification
10th Bell: Common
Phrase
11th Bell: Fantasy
and Illusion, Part One
12th Bell: Fantasy
and Illusion, Part Two
There are also some
special extras in the following sections: A) Aventura Character Profiles,
B) Bonus Tracks, and C) Translation Notes. The book reads from
right to left and back to front, just like a book from Japan. This manga
book is intended for readers ages 13 and up.
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