City of Fire

(Dungeons & Dragons)
by
T.H. Lain (Ed Stark)

Wizards of the Coast, November 2002, 183 pp.
ISBN: 0-7869-2854-9

Genre: Fantasy

World: Dungeons & Dragons
Reviewed: 6/5/2004

Reviewed by: Conan Tigard

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At the Mouth of the Cave . . .

"Well, what now?"

"According to the directions, we just head in. Krusk? Anything to add?"

The half-orc stopped for a moment, thinking, then he recited in a sing-song voice, "The passage leads down, down and around. Do not turn, do not vary. When you reach the floor, the key shows the way."

He blinked and looked at the others.

"All right, then. Naull, I guess we'd better use some light."

Krusk went into the cave first. He didn't need light to see, but the humans did. Alhandra brought out a small lantern from her gear and lit it. Naull debated lighting a torch as well, but she could always cast a light spell if they needed it. Walking behind Alhandra and in front of Regdar, she could see fine.

The passage descended, as the notes indicated it should. It was rough going at first, but as they proceeded father into the darkness, the passage actually widened and the descent became smoother. Before they'd traveled a hundred yards, the passage was so wide they could easily walk three abreast.

Something about the darkness stopped them from spreading out. To Naull, the whole place felt eerie. Krusk moved at the edge of the lantern's light, but the three humans stayed close together. When the passed the first side passage--a narrow opening to the right--Naull wrinkled her nose at the foul smell.

"I hope there aren't orcs in here," she said, then clamped her mouth shut.

Her voice echoed in the darkness.

 

Review

Tahrain protects a key that is wanted by the evil black-armored paladin. Some of the paladin's minions, a pack of gnolls lead by Grawltak, are hot on the heals of Tahrain and his men. Tehrain's second in command is a half-orc, half-human named Krusk. When Tehrain figures out that it useless to keep fleeing, he gives the key to Krusk with instructions on how to find the City of Fire. Krusk starts his long journey across the desert with the gnolls hot on his heels. Meanwhile, a small town has been being ravaged by a pack or orcs. They hire Regdar and his companions to clean out the nest of orcs. During the battle, two comrades are slain, but the fight is going well until the leader of the orcs, a rather large ogre, enters the cave and the real battle ensues. Fleeing for their lives, Regdar, Naull, Ian and Early head into the forest, only to find themselves face to face with the ogre again. Alhandra, a white-armored paladin, hears the commotion and enters the battle helping the battling humans defeat the ogre. When they all return to town, they find the town has captured Krusk thinking him one of the orcs that has been marauding their town. After rescuing Krusk from a sure death, they have to flee the town when the gnolls arrive. Now, Alhandra, Regdar and Naull join Krusk in his journey to save the City of Fire from the evil ways of the black paladin.

City of Fire by T.H. Lain is a Dungeons & Dragons tale, set a world based upon the famous role-playing game. This story revolves around four heroes (Krusk the half-orc, Regdar the swordsman, Naull the wizard, and Alhandra the paladin). The three humans join Krusk as he travels to the City of Fire as the last of the Protectors of the Opal Throne.

T.H. Lain is a pen name created by Wizards of the Coast with the intend of keeping all of the books shelved together. The series is actually written by a multitude of authors. This story was actually written by Ed Stark.

Regdar and Naull return to the pages of Dungeon & Dragons (see The Savage Caves) in City of Fire. I liked the fact that some characters that were introduced a couple of books back have returned for another stint. As for some of the new characters, at first I thought . . . maybe . . .Alhandra was the evil paladin. I was wrong, and I was glad as I enjoyed her character and wanted her to remain on the side of good. As for the half-orc, Krusk, I found that I also enjoyed this new character. He is the kind of the strong-silent type who carries a big axe and doesn't mix words with action. Ya gotta love that. City of Fire also introduces gnolls, which I have known about for many years, but have never seen in a book. It was interesting to get to know another race from the realm of fantasy a little more intimately. Overall, City of Fire moves along at a good pace and is an great edition to the Dungeon & Dragons series. I look forward to my next D&D book.

I rated this book an 8 out of 10.

This site was created and is maintained by Conan Tigard
2004